- Creator Version Required
- Supported Platform
- Sale Price
- $ 15.99 (Individual)
- Cocos creator 3.3.0.
Download: use Cocos Dashboard to download.
|HTML5||WeChat Mini Game||Android Native||iOS Native|
- This resource is a technical demo and does not contain the full level content. Only the test passing platform is supported, and other platforms do not provide default support. Please adapt manually.
- Casual, Adventure, Single Player, Android, 3D, Archero
Ghost Archer is a shooting game with 'rogue-like' elements. It not only has a rich skill system, but also has random and variable monsters and scene mechanisms.
The player controls the character's movement through the virtual joystick, and will not move before the attack action is finished;
The character will not attack while moving;
When the character is not moving, if there is no monster on the map, then she will stay put, otherwise she will attack in the direction of the monster.
Ghost Archer core logic document
Ghost Archer skill design document
Ghost Archer UI description document
- Model & Animation: FBX model, 3DMAX file and bip animation file of the main character, NPC and monsters in the project;
*Effect & UI: Game effects, PSD files, UI cut files, skill icons, etc.
- Complete Cocos Creator 3.3.0 project, supporting HTML5, mini-game and Android packaging;
Author Contact Information
You can also post in Cocos Forum or leave a message at the bottom of this product page.
Cocos owns all rights to this game resource, and you should use it within the scope of the license after successful purchase.
The game design documents, source code and art resources in this resource can be used commercially, and the scope of commercial license is limited to use in your self-developed game works, and no resale, lease or distribution of any kind is allowed.
- New release
- Optimize monster AI
- Optimize player control
- Optimize performance
Follow-Up Optimization (Free Upgrade)
Toon texture shadow rendering, can be fixed in version 3.3.1
Update sound effect module
Special effect particle batch
the project used the JointTextureLayout for skeletal animation dynamic batching, and then every time you save the preview will report the following error. This will be fixed later, which does not affect the operation of the game.
FBX error: in some 10.x.x macOS versions, or some Windows versions, the "compatible with 1.* version" option of some FBX is not checked when opening the project, resulting in errors. Just check the option and the problem is solved.
The particle was destroyed, or the particle's mesh data was lost, or it is possible that the particle used a model and the model's resources failed to load. It is recommended to check the FBX.
- If WeChat build reports an error, select 2.15.0 for WeChat base library.
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